Abstract | Virtual reality constructions of antiquity offer an ever-expanding range of playful encounters with antiquity. Such experiences may be framed as educational, for instance those deployed in museums, or entertaining, as is the case with video games. But increasingly, the experience of a virtual world is framed as both. The line between entertainment and education is becoming progressively more blurred thanks to the deployment of pedagogical opportunities in video games, AR features on history trails, and app-based games in museums.