Research Projects

The Virtual Reality Oracle (VRO): An Immersive Experience of the Ancient Greek Oracle at Dodona

Jun 20–May 23. Funded by AHRC.

Ancient History • Virtual Reality

A virtual reality recreation of divination at the ancient oracle of Zeus at Dodona.

Virtual Realities: Immersive Documentary Encounters

Jul 17–Jun 20. Funded by EPSRC.

Documentary • Nonfiction • Virtual Reality

Exploring the production, audience and experience of nonfiction virtual reality media content.

Being There: Humans and Robots in Public Spaces

Oct 13–Jan 17. Funded by EPSRC.

Social Robotics • Teleoperation

Exploring human-robot interaction and telepresence via socially-aware humanoid robots.

SID: An Exploration of Super-Identity

Nov 11–Mar 15. Funded by EPSRC.

Cybersecurity • Digital Biometrics • Identity

Exploring novel biometrics to support identity attribution across the physical / digital divide.

Plug Back Into Science

Mar 10–Feb 11. Funded by EPSRC (Knowledge Transfer Award).

Datalogging • Education • Visualisation

The development and deployment of a series of interactive workshops to encourage the use of mobile sensor and datalogging technologies in UK science education.

Entering, Deepening & Exiting Virtual Groups

Sep 09–Apr 10. Funded by UK Home Office.

Identity • Persuasion

An experimental research programme investigating the prevalence and role of known psychological persuasion techniques in extremist online forums.

Cityware: Urban Design and Pervasive Systems

Oct 05–Aug 09. Funded by EPSRC.

Cybersecurity • Pervasive Computing • Trust

The development and evaluation of novel technologies to support trustworthy and secure ubiquitous computing services within urban space.

Mobile Bristol

Jan 02–Jan 05. Funded by DTI.

Gaming • Location-Based Computing

A programme of research developing and evaluating location based / contextually-aware computing services within public space.

Publications

2020

Did you see what I saw?: Comparing attentional synchrony during 360 degree video viewing in head mounted display and tablets
Harry Farmer, Chris Bevan, David Green, Mandy Rose, Kirsten Cater and Danaë Stanton Fraser. 2020. In Press. Journal of Experimental Psychology: Applied. APA.
The Sugargotchi: An Embodied Digital Pet to Raise Children's Awareness of their Dental Health and Free Sugar Consumption
Stuart Gray, Tom Metcalfe, Kirsten Cater, Peter Bennett, Chris Bevan. 2020. CHI PLAY '20 Extended Abstracts Proceedings of the 2020 Annual Symposium on Computer-Human Interaction in Play Companion Works In Progress. ACM. DOI: https://doi.org/10.1145/3383668.3419874.

2019

Honorable Mention Award
Behind The Curtain Of The "Ultimate Empathy Machine": On The Composition Of Virtual Reality Nonfiction Experiences
Chris Bevan, David Phillip Green, Harry Farmer, Mandy Rose, Kirsten Cater, Danaë Stanton Fraser and Helen Brown. 2019. In CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), May 4–9, 2019, Glasgow, Scotland UK. ACM, New York, NY, USA. DOI: https://doi.org/10.1145/3290605.3300736.
Use of a Non-Human Robot Audience to Induce Stress Reactivity in Human Participants
Julie Turner-Cobb, Mashal Asif, James E. Turner, Chris Bevan and Danaë Stanton Fraser. 2019. Computers in Human Behavior. Elsevier. DOI: https://doi.org/10.1016/j.chb.2019.05.019.
Did You See What I Saw?: Comparing User Synchrony When Watching 360 Video In HMD Vs Flat Screen
Harry Farmer, Chris Bevan, David Philip Green, Mandy Rose, Kirsten Cater and Danaë Stanton Fraser. 2019. Poster session presented at IEEE Conference on Virtual Reality and 3D User Interfaces, Osaka, Japan. IEEE.
Using Design Fiction to Explore the Ethics of VR 'In the Wild'
David Philip Green, Guy Peter Schofield, James Hodge, Mandy Rose, Kirsten Cater, Chris Bevan and Stuart Iain Gray. 2019. Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video (TVX19). ACM. DOI: https://doi.org/10.1145/3317697.3323346.
What can the first years of VR nonfiction tell us about its future? Looking back on Virtual Reality nonfiction: 2012-2018
Chris Bevan. 2019. Immerse.

2018

A Mediography Of Virtual Reality Non-Fiction: Insights And Future Directions
Chris Bevan and David Green. 2018. In Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video (TVX '18). ACM, New York, NY, USA, 161-166. DOI: https://doi.org/10.1145/3210825.3213557.
Designing Games For Vision Screening: Lessons Learned From Observing Preschool Video Game Play
Stuart Iain Gray, Stephanie Campbell, Kirsten Cater, Chris Bevan, and Iain Gilchrist. 2018. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '18 Extended Abstracts). ACM, New York, NY, USA, 439-445. DOI: https://doi.org/10.1145/3270316.3271540.

2017

Investigating Social Evaluative Threat (SET) Using A Robotic Stress Testing Panel
Julie M Turner-Cobb, Mashal Asif, Chris Bevan, Danaë Stanton Fraser, and James E. Turner. 2017. In Psychosomatic Medicine. Vol. 79, no. 4, pp. A7-A8.

2016

Evaluating a mobile spontaneous eye blink tracker for use in tele-presence HRI as a low bandwidth social communicative cue
Chris Bevan and Danaë Stanton Fraser. 2016. 25th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN '16). DOI: https://doi.org/10.1109/ROMAN.2016.7745182.
Different strokes for different folks? Revealing the physical characteristics of smartphone users from their swipe gestures
Chris Bevan and Danaë Stanton Fraser. 2016. International Journal of Human-Computer Studies. Elsevier. DOI: https://doi.org/10.1016/j.ijhcs.2016.01.001.
Predicting sex as a soft-biometrics from device interaction swipe gestures
Oscar Miguel-Hurtado, Sarah V. Stevenage, Chris Bevan and Richard Guest. 2016. Pattern Recognition Letters. DOI: https://doi.org/10.1016/j.patrec.2016.04.024.

2015

Best Paper Award
Shaking Hands and Cooperation in Tele-present Human-Robot Negotiation
Chris Bevan and Danaë Stanton Fraser. 2015. In Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction (HRI '15). ACM, New York, NY, USA, 247-254. DOI: https://doi.org/10.1145/2696454.2696490.
Workshop on Designing and Evaluating Social Robots for Public Settings
Chris Bevan, Paul Bremner, Danaë Stanton Fraser and Hatice Gunes. 2015. International Conference on Intelligent Robots and Systems (IROS) 2015. IEEE/RSJ.

2014

Who am I? Representing the self offline and in different online contexts
Lia Emanuel, Greg J. Neil, Chris Bevan, Danaë Stanton Fraser, Sarah V. Stevenage, Monica T. Whitty and Sue Jamison-Powell. 2014. Computers in Human Behavior. Elsevier. DOI: https://doi.org/10.1016/j.chb.2014.09.018.

2013

What does your profile really say about you?: privacy warning systems and self-disclosure in online social network spaces
Lia Emanuel, Chris Bevan and Duncan Hodges. 2013. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, New York, NY, USA, 799-804. DOI: https://doi.org/10.1145/2468356.2468499.
Factors In The Emergence And Sustainability Of Self-Regulation
Chris Bevan, Lia Emanuel, Julian Padget, Juani Swart, John Powell and Shadi Basurra. 2013. AISB Convention. Social Coordination: Principles, Artefacts and Theories. Exeter, UK.
Being there: humans and robots in public spaces
Paul Bremner, Niki Trigoni, Ian Brown, Hatice Gunes, Chris Bevan, Danaë Stanton Fraser and Mark Levine. 2013. In G. Herrmann, M. J. Pearson, A. Lenz, P. Bremner, A. Spiers, & U. Leonards (Eds.), Social Robotics: 5th International Conference, ICSR 2013, Bristol, UK. Springer. DOI: https://doi.org/10.1007/978-3-319-02675-6.

2011

Influence of User Choice on Perception of Wireless Connection Genuineness and Security
Chris Bevan, James Mitchell, Tim Kindberg, Eamonn O'Neill, Jim Grimmett, Danaë Stanton Fraser and Dawn Woodgate. 2011. In Proceedings of the First Workshop on Pervasive Urban Applications (PURBA) in conjunction with the Ninth International Conference on Pervasive Computing (San Francisco, June, 12-15). IEEE.
Human to Computer Trust in Urban Pervasive Computing
Chris Bevan. 2011. A thesis submitted for the degree of Doctor of Philosophy. Supervisors: Eamonn O'Neill (Computer Science), Danaë Stanton Fraser (Psychology) & Tim Kindberg (HP Labs). University of Bath, UK.
Plug Back Into Science
Chris Bevan. 2011. E&T Education. The Institution of Engineering & Technology (IET).

2009

Authenticating Public Wireless Networks with Physical Evidence
Tim Kindberg, James Mitchell, Jim Grimmett, Chris Bevan and Eamonn O'Neill. 2009. IEEE International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob '09). DOI: https://doi.org/10.1109/WiMob.2009.73.
Authenticating ubiquitous services: a study of wireless hotspot access
Tim Kindberg, Chris Bevan, Eamonn O'Neill, James Mitchell, Jim Grimmett, and Dawn Woodgate. 2009. In Proceedings of the 11th international conference on Ubiquitous computing (UbiComp '09). ACM, New York, NY, USA, 115-124. DOI: https://doi.org/10.1145/1620545.1620565.

2008

Mobile service audio notifications: intuitive semantics and noises
Stavros Garzonis, Chris Bevan, and Eamonn O'Neill. 2008. In Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat (OZCHI '08). ACM, New York, NY, USA, 156-163. DOI: https://doi.org/10.1145/1517744.1517793.
Measuring trust in wi-fi hotspots
Tim Kindberg, Eamonn O'Neill, Chris Bevan, Vassilis Kostakos, Danaë Stanton Fraser, and Tim Jay. 2008. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM. DOI: https://doi.org/10.1145/1357054.1357084.

2007

Breaking The Campus Bubble: Informed, Engaged, Connected
Nick Day, Corina Sas, Alan Dix, Motoko Toma, Chris Bevan, and Dave Clare. 2007. In Proceedings of the 21st British HCI Group Annual Conference on People and Computers (BCS-HCI '07). BCS Learning & Development Ltd., Swindon, UK, 133-136.

2006

Walking the GPS Line : Insights on the use of shape walking as a game mechanic
Josephine Reid and Chris Bevan. 2006. Proceedings of the 1st International Conference on Digital Interactive Media Entertainment and Arts (DIME-ARTS 2006).