I'm a mixed-methods HCI researcher with a background in psychology and computer science. My research interests include virtual reality, mobile / pervasive computing, social robotics & cybersecurity. I work on large cross-disciplinary and multi-institutional research projects with partners from academia, industry and the creative sector.
I'm currently a research associate at the University of Bristol's Interaction and Graphics Group, and an honorary research fellow at the University of Bath CREATE laboratory. When not pushing the envelope of caffeine consumption in the name of science, I design, develop and tinker with interactive systems across numerous platforms.
Jun 20–May 23. Funded by AHRC.
Ancient History • Virtual Reality
A virtual reality recreation of divination at the ancient oracle of Zeus at Dodona.
Jul 17–Jun 20. Funded by EPSRC.
Documentary • Nonfiction • Virtual Reality
Exploring the production, audience and experience of nonfiction virtual reality media content.
Oct 13–Jan 17. Funded by EPSRC.
Social Robotics • Teleoperation
Exploring human-robot interaction and telepresence via socially-aware humanoid robots.
Nov 11–Mar 15. Funded by EPSRC.
Cybersecurity • Digital Biometrics • Identity
Exploring novel biometrics to support identity attribution across the physical / digital divide.
Mar 10–Feb 11. Funded by EPSRC (Knowledge Transfer Award).
Datalogging • Education • Visualisation
The development and deployment of a series of interactive workshops to encourage the use of mobile sensor and datalogging technologies in UK science education.
Sep 09–Apr 10. Funded by UK Home Office.
Identity • Persuasion
An experimental research programme investigating the prevalence and role of known psychological persuasion techniques in extremist online forums.
Oct 06–Aug 09. Funded by EPSRC.
Cybersecurity • Pervasive Computing • Trust
The development and evaluation of novel technologies to support trustworthy and secure ubiquitous computing services within urban space.
Jan 02–Jan 05. Funded by DTI.
Gaming • Location-Based Computing
A programme of research developing and evaluating location based / contextually-aware computing services within public space.
- Developing Arts Based Methods for Exploring Virtual Reality Technologies: A University-Industry Case Study
- Stuart Gray, Chris Bevan, Kirsten Cater, Jo Gildersleve, Caroline Garland and Olly Langdon. 2021. Research for All. UCL Press. DOI: https://doi.org/10.14324/RFA.05.2.05.
- Evaluating Prototype Augmented and Adaptive guidance system to support Industrial Plant Maintenance
- Thomas Bale, Chris Bevan, Andrew Calway, Kirsten Cater, Tom Scott and Rob Skilton. 2021. International Conference on Mobile Human-Computer Interaction (MobileHCI '21). ACM. DOI: https://doi.org/10.1145/3447526.3472042.
- Space Vision: Developing a Game for Vision Screening and Home-Based Monitoring
- Stuart Gray, Chris Bevan, Kirsten Cater and Stephanie Campbell. 2021. CHI PLAY '21. ACM. DOI: https://doi.org/10.1145/3474699.
- Did you see what I saw?: Comparing attentional synchrony during 360 degree video viewing in head mounted display and tablets
- Harry Farmer, Chris Bevan, David Green, Mandy Rose, Kirsten Cater and Danaë Stanton Fraser. 2020. Journal of Experimental Psychology: Applied. APA. DOI: https://doi.org/10.1037/xap0000332.
- The Sugargotchi: An Embodied Digital Pet to Raise Children's Awareness of their Dental Health and Free Sugar Consumption
- Stuart Gray, Tom Metcalfe, Kirsten Cater, Peter Bennett, Chris Bevan. 2020. CHI PLAY '20 Extended Abstracts Proceedings of the 2020 Annual Symposium on Computer-Human Interaction in Play Companion Works In Progress. ACM. DOI: https://doi.org/10.1145/3383668.3419874.
- 'You wouldn't get that from watching TV!': Exploring audience responses to virtual reality non-fiction in the home
- David Green, Mandy Rose, Chris Bevan, Harry Farmer, Kirsten Cater, Danaë Stanton Fraser. 2020. Convergence: The International Journal of Research into New Media Technologies. Sage. DOI: https://doi.org/10.1177/1354856520979966.
Honorable Mention Award
Behind The Curtain Of The "Ultimate Empathy Machine": On The Composition Of Virtual Reality Nonfiction Experiences
- Chris Bevan, David Phillip Green, Harry Farmer, Mandy Rose, Kirsten Cater, Danaë Stanton Fraser and Helen Brown. 2019. In CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), May 4–9, 2019, Glasgow, Scotland UK. ACM, New York, NY, USA. DOI: https://doi.org/10.1145/3290605.3300736.
- Use of a Non-Human Robot Audience to Induce Stress Reactivity in Human Participants
- Julie Turner-Cobb, Mashal Asif, James E. Turner, Chris Bevan and Danaë Stanton Fraser. 2019. Computers in Human Behavior. Elsevier. DOI: https://doi.org/10.1016/j.chb.2019.05.019.
- Did You See What I Saw?: Comparing User Synchrony When Watching 360 Video In HMD Vs Flat Screen
- Harry Farmer, Chris Bevan, David Philip Green, Mandy Rose, Kirsten Cater and Danaë Stanton Fraser. 2019. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE. DOI: https://doi.org/10.1109/VR.2019.8797968.
- Using Design Fiction to Explore the Ethics of VR 'In the Wild'
- David Philip Green, Guy Peter Schofield, James Hodge, Mandy Rose, Kirsten Cater, Chris Bevan and Stuart Iain Gray. 2019. Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video (TVX19). ACM. DOI: https://doi.org/10.1145/3317697.3323346.
- What can the first years of VR nonfiction tell us about its future? Looking back on Virtual Reality nonfiction: 2012-2018
- Chris Bevan. 2019. Immerse. Dot Connector Studio.
- A Mediography Of Virtual Reality Non-Fiction: Insights And Future Directions
- Chris Bevan and David Green. 2018. In Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video (TVX '18). ACM, New York, NY, USA, 161-166. DOI: https://doi.org/10.1145/3210825.3213557.
- Designing Games For Vision Screening: Lessons Learned From Observing Preschool Video Game Play
- Stuart Iain Gray, Stephanie Campbell, Kirsten Cater, Chris Bevan, and Iain Gilchrist. 2018. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '18 Extended Abstracts). ACM, New York, NY, USA, 439-445. DOI: https://doi.org/10.1145/3270316.3271540.
- Investigating Social Evaluative Threat (SET) Using A Robotic Stress Testing Panel
- Julie M Turner-Cobb, Mashal Asif, Chris Bevan, Danaë Stanton Fraser, and James E. Turner. 2017. Psychosomatic Medicine. American Psychosomatic Society.
- Evaluating a mobile spontaneous eye blink tracker for use in tele-presence HRI as a low bandwidth social communicative cue
- Chris Bevan and Danaë Stanton Fraser. 2016. 25th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN '16). DOI: https://doi.org/10.1109/ROMAN.2016.7745182.
- Different strokes for different folks? Revealing the physical characteristics of smartphone users from their swipe gestures
- Chris Bevan and Danaë Stanton Fraser. 2016. International Journal of Human-Computer Studies. Elsevier. DOI: https://doi.org/10.1016/j.ijhcs.2016.01.001.
- Predicting sex as a soft-biometrics from device interaction swipe gestures
- Oscar Miguel-Hurtado, Sarah V. Stevenage, Chris Bevan and Richard Guest. 2016. Pattern Recognition Letters. DOI: https://doi.org/10.1016/j.patrec.2016.04.024.
Best Paper Award
Shaking Hands and Cooperation in Tele-present Human-Robot Negotiation
- Chris Bevan and Danaë Stanton Fraser. 2015. In Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction (HRI '15). ACM, New York, NY, USA, 247-254. DOI: https://doi.org/10.1145/2696454.2696490.
- Workshop on Designing and Evaluating Social Robots for Public Settings
- Chris Bevan, Paul Bremner, Danaë Stanton Fraser and Hatice Gunes. 2015. International Conference on Intelligent Robots and Systems (IROS) 2015. IEEE/RSJ.
- Who am I? Representing the self offline and in different online contexts
- Lia Emanuel, Greg J. Neil, Chris Bevan, Danaë Stanton Fraser, Sarah V. Stevenage, Monica T. Whitty and Sue Jamison-Powell. 2014. Computers in Human Behavior. Elsevier. DOI: https://doi.org/10.1016/j.chb.2014.09.018.
- What does your profile really say about you?: privacy warning systems and self-disclosure in online social network spaces
- Lia Emanuel, Chris Bevan and Duncan Hodges. 2013. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, New York, NY, USA, 799-804. DOI: https://doi.org/10.1145/2468356.2468499.
- Factors In The Emergence And Sustainability Of Self-Regulation
- Chris Bevan, Lia Emanuel, Julian Padget, Juani Swart, John Powell and Shadi Basurra. 2013. AISB Convention. Social Coordination: Principles, Artefacts and Theories. Exeter, UK.
- Being there: humans and robots in public spaces
- Paul Bremner, Niki Trigoni, Ian Brown, Hatice Gunes, Chris Bevan, Danaë Stanton Fraser and Mark Levine. 2013. In G. Herrmann, M. J. Pearson, A. Lenz, P. Bremner, A. Spiers, & U. Leonards (Eds.), Social Robotics: 5th International Conference, ICSR 2013, Bristol, UK. Springer. DOI: https://doi.org/10.1007/978-3-319-02675-6.
- Influence of User Choice on Perception of Wireless Connection Genuineness and Security
- Chris Bevan, James Mitchell, Tim Kindberg, Eamonn O'Neill, Jim Grimmett, Danaë Stanton Fraser and Dawn Woodgate. 2011. In Proceedings of the First Workshop on Pervasive Urban Applications (PURBA) in conjunction with the Ninth International Conference on Pervasive Computing (San Francisco, June, 12-15). IEEE.
- Human to Computer Trust in Urban Pervasive Computing
- Chris Bevan. 2011. A thesis submitted for the degree of Doctor of Philosophy. Supervisors: Eamonn O'Neill (Computer Science), Danaë Stanton Fraser (Psychology) & Tim Kindberg (HP Labs). University of Bath, UK.
- Plug Back Into Science
- Chris Bevan. 2011. E&T Education. The Institution of Engineering & Technology (IET).
- Authenticating Public Wireless Networks with Physical Evidence
- Tim Kindberg, James Mitchell, Jim Grimmett, Chris Bevan and Eamonn O'Neill. 2009. IEEE International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob '09). DOI: https://doi.org/10.1109/WiMob.2009.73.
- Authenticating ubiquitous services: a study of wireless hotspot access
- Tim Kindberg, Chris Bevan, Eamonn O'Neill, James Mitchell, Jim Grimmett, and Dawn Woodgate. 2009. In Proceedings of the 11th international conference on Ubiquitous computing (UbiComp '09). ACM, New York, NY, USA, 115-124. DOI: https://doi.org/10.1145/1620545.1620565.
- Mobile service audio notifications: intuitive semantics and noises
- Stavros Garzonis, Chris Bevan, and Eamonn O'Neill. 2008. In Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat (OZCHI '08). ACM, New York, NY, USA, 156-163. DOI: https://doi.org/10.1145/1517744.1517793.
- Breaking The Campus Bubble: Informed, Engaged, Connected
- Nick Day, Corina Sas, Alan Dix, Motoko Toma, Chris Bevan, and Dave Clare. 2007. In Proceedings of the 21st British HCI Group Annual Conference on People and Computers (BCS-HCI '07). BCS Learning & Development Ltd., Swindon, UK, 133-136.
- Walking the GPS Line : Insights on the use of shape walking as a game mechanic
- Josephine Reid and Chris Bevan. 2006. Proceedings of the 1st International Conference on Digital Interactive Media Entertainment and Arts (DIME-ARTS 2006).
- Playful Pedagogy: Exploring the lines between Entertainment and Education in the Virtual Reality Oracle
- Richard A Cole, Esther Eidinow, Chris Bevan, Hugh Bowden, Kirsten Cater, Quinton Deeley, Michael Proulx. None. Playful Classics. Bloomsbury Academic.